Gontse Kekana

Software Engineer

Wolf 3D

In this project I followed in the footsteps of John Carmack and write my own version of Wolfenstein 3D... Hold on, I didn't re-write the ENTIRE Wolfenstein 3D. One has to be be realistic here. My mission was to write, using the ray casting technique, a 3D representation of a maze in which a player can find his/her way.